The correct answer is D.

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PrepTest 30, Section 1, Game 1, Question 20

Explanation:

This may seem like a tough game at first, but a sequencing logic game is one of the most frequently tested types of games on the LSAT—and one you will master with practice and your Kaplan methods. Let's dig deep.

The Action: Seven toy-truck models are assembled on seven different assembly lines.

We need to find the order of the assembly lines—we don't care about what stage of assemblage each truck is in. As usual, the Key Issues in this straightforward Sequencing game are:

1) What is the order of the toy-truck assembly lines?
2) Which toy-truck assembly lines could, must, and cannot be consecutive with which other assembly lines?

The Initial Setup: Seven dashes representing the assembly lines is the standard way to go here. We can fill the toy-trucks into the spaces as we go along. Let's, as usual, also make a list of the seven entities.

F G H J K M S
1 2 3 4 5 6 7


The Rules:

1) F's assembly line is before J's line. "F. . .J" is the standard Kaplan symbol for rules of this type.
2) M's line is numbered one less than G's line—very simply, that's "MG."
3) H must go on one of two lines, 1 or 7. We can build this rule right into the sketch by writing an "H" with arrows pointing to assembly lines 1 and 7.
4) Here's a concrete rule. We can place S on line 4. We can also cross S off our list of entities.

Key Deductions: There are no big deductions to be made in Step 4 of the Kaplan Method. This game, though not tough by LSAT Logic Game standards, remains wide open.

The Final Visualization:

F G H J K M S
S
1 2 3 4 5 6 7
H?           H?
      F...J      
      MG      


The Big Picture:

• You won't always be able to find large deductions in the setup—they're not always there. If you can't make any deductions up front, then at least make sure you understand all of the rules before heading into the questions.

• We advise you to scope out and incorporate the most concrete rules first, and here that's Rule 3. Doing so gives you an opportunity to build the other rules around something that is set. Here, the "S" in the fourth slot doesn't help us that much, but the general strategy remains sound: While you'll never waste time handling the most concrete rules first (you have to deal with them sometime), in many cases you'll find that you save time by doing so.

• Straight Sequencing games have for many years been commonplace on the LSAT, and are often a good place to start a Logic Games section. That this game has seven questions makes it all the more attractive as a place to begin.

• Incorporate the rules directly into your diagram. Instead of writing "S in 4" or "H in 1 or 7," build these rules right into your sketch.

• Not all entities are created equal, and it behooves you to notice the role and relative importance of each in the game. Here, in order of "restrictedness," S is permanently fixed, H is limited to two spots, M and G form a bloc, F and J are related, and K's placement is totally open— our "free agent."

Answer: (D)

For this question, we are able to find the answer before we move on to the choices. We know that F must precede J, so let's just try out some scenarios, looking to place them as far away from each other as possible. If F is in 1, can J be in 7? No, because filling spaces 1 and 7 without H would violate Rule 3. With F in 1, can J be in 6? Sure, here's how:

F M G S K  J  H
1 2 3 4 5  6  7


F and J can be separated by at most four spaces, choice (D).

At Kaplan, we'll teach you how to set up each and every type of Logic Game you could possibly face on Test Day, and delve deep into the types of deductions frequently embedded in their structure. The result? You'll leave confident in your approach to Logic Games on Test Day.